Houdini, USD and UE4 - part 1

I want to see how much data I can move back and forth between Houdini 18.5 and UE4.26 using USD. In this first part, I prep the bar scene that SideFX provides to bring into UE4. Along the way I:

  1. Setup the USD kind and purpose.
  2. Create a proxy (realtime friendlier) mesh.
  3. Show some PDG fun to batch convert a bunch of USD assets.
  4. Dabble with python to fix transparent shaders.

Here's the hip file if you want to play