I want to see how much data I can move back and forth between Houdini 18.5 and UE4.26 using USD. In this first part, I prep the bar scene that SideFX provides to bring into UE4. Along the way I:
- Setup the USD kind and purpose.
- Create a proxy (realtime friendlier) mesh.
- Show some PDG fun to batch convert a bunch of USD assets.
- Dabble with python to fix transparent shaders.
Here's the hip file if you want to play